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New Virtual Reality Training Tool Combats Contamination of Portable Medical Equipment

4 minute read

Mass General Brigham-developed VR training modules incorporate gamification; clinicians at seven facilities in pilot study found modules enjoyable.


A side-by-side of a person wearing a virtual reality (VR) headset and a scene from a VR training in a medical setting
A Mass General Brigham researcher wears the VR headset while she engages in an infection control training module (right); the split screen image depicts what she is viewing in the module on the proper use of personal protective equipment (PPE) (left).

Infection control researchers at Mass General Brigham have developed a virtual reality (VR) tool to train clinicians on core concepts in infection control, including cleaning and disinfecting portable medical equipment, to prevent the spread of infections throughout healthcare facilities. They successfully piloted the VR training tool at seven facilities across the United States, and their hope is such training can increase staff competency and improve patient safety. The work is published in Infection Control & Hospital Epidemiology.

“Devices such as blood pressure cuffs, glucometers, and portable imaging machines are everywhere in healthcare, and study after study has shown healthcare is failing at cleaning and disinfecting them, leading to risk of healthcare-associated infections.” said senior author Erica S. Shenoy, MD, PhD, chief of Infection Control for Mass General Brigham. “We know that when core infection control practices are correctly and consistently applied, the risk to patients is reduced; but we also know that the way we have been teaching these practices for decades is not delivering.”

Healthcare-associated Infections affect 1-in-31 patients, result in almost 100,000 deaths annually, and incur $28.4 billion in direct medical costs. Up to 75% of these infections are preventable through implementation of core infection prevention practices. Studies have reported between 25% to 100% of portable medical equipment to be contaminated and shared portable medical equipment has been implicated in transmission of healthcare-associated infections.

An infectious disease medical simulation in a hospital setting featuring handprints and fingerprints on an equipment as part of a virtual reality training module
A screengrab from the VR training module that shows invisible contamination on portable medical equipment. The training module incorporates gamification to engage learners.

Dr. Shenoy and her colleagues developed an immersive VR module that uses head-mounted displays and guides learners through a simulated inpatient healthcare environment. The module incorporates gamification and visualization of invisible contamination, where learners review and apply cleaning and disinfection concepts to two different devices: a vital signs machine and a point-of-care ultrasound machine.

“We wanted clinicians to be able to ‘see the unseen’ risk and be completely immersed in a way that could lead to improved knowledge and skills when back in the real world,” explained Dr. Shenoy.

In the study’s initial phase, 31 participants were trained and provided feedback, which was used to revise the training module. Then, an additional 44 participants tried the revised module, 39 of whom (88.6%) reported an overall positive experience. Survey comments from learners often touted their enjoyment of the immersive and virtual, hands-on environment of the platform. While half reported negative physical sensations (motion sickness is common among new VR users), only a few participants reported module challenges, such as difficulty with transporting portable medical equipment, donning and doffing their virtual gloves, or understanding instructions.

Additional research is underway and has moved beyond user experience and acceptability to focus on testing learners’ knowledge, skills, and competency after training with the VR module.

“In busy, complex healthcare settings, a new kind of training is needed that increases muscle memory for these core infection control practices,” said Dr. Shenoy. “Maybe not surprising, but certainly encouraging to our team, was that learners expressed joy and excitement for the training. We know that when learners are engaged, they are more likely to retain the information.”

Revolutionizing Infection Prevention and Control Training with Virtual Reality

Learn about Real IPC, the virtual reality training program in infection prevention and control.

Authorship: Additional Mass General Brigham co-authors include Esteban A. Barreto, PhD, MA, Michelle S. Jerry, BS, Vianelly García, MPH, Chloe V. Green, Andrea S. Greenfield, MSN, CIC, and Eileen F. Searle, PhD, RN.

Disclosures: The authors declare no relevant conflicts of interest.

Funding: This work was supported by a cooperative agreement from the Centers for Disease Control and Prevention (CDC), CK22-2203. The CDC was not involved in preparation, submission, or review of the manuscript

Paper cited: Barreto E. et al. “A Virtual Reality Training Pilot Study for Cleaning and Low-Level Disinfection of Portable Medical Equipment”” Infection Control & Hospital Epidemiology DOI: 10.1017/ice.2025.89

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About Mass General Brigham

Mass General Brigham is an integrated academic health care system, uniting great minds to solve the hardest problems in medicine for our communities and the world. Mass General Brigham connects a full continuum of care across a system of academic medical centers, community and specialty hospitals, a health insurance plan, physician networks, community health centers, home care, and long-term care services. Mass General Brigham is a nonprofit organization committed to patient care, research, teaching, and service to the community. In addition, Mass General Brigham is one of the nation’s leading biomedical research organizations with several Harvard Medical School teaching hospitals. For more information, please visit massgeneralbrigham.org.